Arc Raiders
Hope is a city built underground. Death is a road above it.
Earth lost the First Wave. Exodus shuttles took what could leave; Speranza was built for what couldn't. Every raider who steps into the Rust Belt is repaying a debt the survivors owe to a planet that didn't finish dying.
What follows is a slow read of six battlegrounds and the machines that walk them. Honest reference for the long game — extraction loop, bestiary, blueprints, and the conditions that change a map from familiar to foreign in under a minute.
Battlegrounds
The Machines
The ARC do not negotiate. Ten named patterns walk the surface. Learn their silhouettes before they learn yours.
Reading
Five reference texts. Stoic voice, opinionated curation. Cross-linked. Start with The Extraction Loop if you're new; the others assume that grounding.
Quality is guaranteed. Tomorrow is not.