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MEMENTO MORI

Strategy

Super Witch Smash — TH13

TH13intermediate

Super Witches drop in pairs and spawn skeleton waves that cascade through compartments while Bowlers fold the perimeter and Headhunters delete the enemy hero kit. A mid-skill TH13 ground triple — pacing matters more than positioning.

2026-05-15 · Memento Mori

Troops

22 units
  • ×4Super Witchprimary
  • ×10Bowlerprimary
  • ×3Headhunterhero-killer
  • ×2Wizardfunnel
  • ×3Wall Breakerfunnel

Spells & Support

9 spells
  • ×2Rage
  • ×2Freeze
  • ×1Heal
  • ×1Poison
  • ×2Earthquake
  • ×1Haste
  • Siege: Stone Slammer (Heroes + Headhunter payload)
  • CC: Super Witch or Bowler

— Execution —

  1. 01.Pick the side with two adjacent compartments connected by a single wall — Super Witch skeleton waves cascade cleanest when compartments funnel into each other rather than chain off-axis.
  2. 02.Wizards on both back corners to clear collectors and shape the funnel; Wall Breakers open the first wall segment so the Super Witch line enters without rerouting.
  3. 03.Drop the first pair of Super Witches together on the strong side with Barbarian King + Royal Champion in support — skeleton waves spawn immediately and feed the first compartment.
  4. 04.Send the second Super Witch pair four seconds behind the first on the same lane so the skeleton wave overlaps rather than dies between compartments; Stone Slammer follows the chain.
  5. 05.Bowlers drop in two abreast at the trailing edge after Super Witches commit — they fold the back compartments while skeletons hold the front.
  6. 06.Freeze the Inferno triangle on contact with the first Super Witch pair; Rage on the centroid push when the wave converges on the Town Hall; Heal the Bowler line if Air Sweepers strip them.
  7. 07.Headhunters target the enemy Archer Queen and Grand Warden first; Poison defensive CC; Earthquake the wall seam at the Town Hall if the cascade stalls.
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