



Bowler Witch Slap — TH12
TH12Archer Queen walks one side with four Healers while Bowlers and Witches smash the back from the opposite corner. A two-sided TH12 ground tr…




Archer Queen walks one side with four Healers while Bowlers and Witches smash the back from the opposite corner. A two-sided TH12 ground tr…




Nine Dragons in a tight V formation with three Bat Spells sweeping the back compartments. The low-skill-floor TH14 air triple — forgiving o…




Golems tank, Wizards funnel, P.E.K.K.As are the damage core. The classic TH9 ground attack — every TH9 player learns this army before they…




Queen Charge funnel sets up a mass Hog Rider wave on the strong side while Miners burrow the backfield. The peak TH14 ground triple — heavy…




Thirty-plus Miners burrow under the perimeter while four Healers keep the line alive in the core. A beginner-friendly TH10 ground triple —…




Archer Queen carries the funnel solo with four Healers, then Hog Riders and Miners split the back ring. The TH13 ground triple of choice —…




Archer Queen walks one side with four Healers to take out a side Air Defense, then a Lava Hound and Balloon wave carries the same lane. TH1…




King and Warden suicide on one Air Defense cluster to crack the strong side, then a Lava Hound and mass Balloon wave carries the air ring o…




Super Witches drop in pairs and spawn skeleton waves that cascade through compartments while Bowlers fold the perimeter and Headhunters del…




Two Golems split-tank from opposite sides of the strong wall, Witches behind each spawn skeleton chaff that overwhelms the back compartment…




Yetis unlock at TH12 — this is when the army first becomes viable. Twin Yetis tank from the strong side, Witches feed skeleton chaff, Bowle…




Twin Yetis tank from the strong side while Witches feed skeleton chaff and Bowlers fold the back compartments. A mid-skill-floor ground tri…




Dragons and Dragon Riders behind twin Lava Hound tanks — the low-skill-floor TH18 air triple. Cleanup-heavy and forgiving on funnel placeme…




Two Lava Hounds anchor a mass Balloon wave with Haste and Rage carrying the push through the core. A lower-TH staple that still triples gro…




A Queen Walk opens the funnel and clears two-to-three Air Defenses, then a classic LavaLoon hits the funnel-protected core. The dependable…




Pure Root Rider ground push with a Warden walk opener and a Royal Champion charge straight through the core. The standard CWL meta pick — p…




Four Super Witches behind a Headhunter Blimp and a Royal Champion charge — the high-DPS hero-slap entry that punishes anti-3 layouts where…
Dragon Duke + Rocket Backpack equipment funnel and tank. The signature TH18 attack; 34% CWL pick rate.




High-skill 3-star strategy combining a Queen Walk funnel with Hog + Miner hybrid cleanup. 71% win rate among TH17 mains.




Brute-force 2-star spam. Highest pick-rate in TH17 CWL — forgiving to deploy, hard to stop without splash + air defense.




The TH17 carryover, retuned for TH18 defenses. Reliable 2-3 stars on bases without centralized Inferno triangles.




TH18-tuned Hydra. Warden walks the strong-side with Eternal Tome, Root Riders break compartments. 71% win rate when funnel cleanly executed.




TH18-tuned variant of the all-time-classic Queen Charge Hybrid. Highest win rate in CWL (73%) at the highest skill ceiling.




Lava Hound tank with Balloon DPS chain. Reliable 3-star against bases without centralized Air Defenses.




Yeti tanks + Bowler chain. Forgiving brute-force 3-star at TH15 that survives most base layouts in the league below Champion.