Bowler Witch Slap — TH12
TH12intermediate
Archer Queen walks one side with four Healers while Bowlers and Witches smash the back from the opposite corner. A two-sided TH12 ground triple — the queen walk pulls the air ring off the Bowler line, which is the whole point.
2026-05-15 · Memento Mori
— Troops —
26 units
- ×1Archer Queenfunnel
- ×4Healertank
- ×10Bowlerprimary
- ×3Witchprimary
- ×2Wizardfunnel
- ×4Wall Breakerfunnel
- ×2Headhunterhero-killer
— Spells & Support —
9 spells
- ×2Heal
- ×2Rage
- ×1Freeze
- ×1Poison
- ×2Earthquake
- ×1Haste
- Siege: Battle Blimp (Heroes + Headhunters)
- CC: Witch or Headhunter
— Execution —
- 01.Pick the queen-walk side first — the Queen needs at least one Air Defense in the first compartment to pull the air ring off the Bowler line.
- 02.Wizards on both back corners to clear collectors and shape the funnel; Wall Breakers open the first wall segment on the queen-walk side.
- 03.Drop the Archer Queen with all four Healers behind her on the chosen side and walk her into the Air Defense — Barbarian King supports the back-side funnel.
- 04.Send Bowlers in two abreast from the opposite corner once the Queen reaches her first Heal; spacing 2 tiles apart so a single Giant Bomb does not collapse the line.
- 05.Witches drop behind the Bowler line, spaced 3 tiles apart, so the skeleton waves cascade through the back compartments without overlapping.
- 06.Heal × 2 on the Queen across her walk; Rage on the Bowler-Witch back-line when it converges on the Town Hall.
- 07.Freeze the Inferno triangle on contact with the Bowler line; Headhunters target the enemy Archer Queen and Grand Warden; Poison defensive CC; Earthquake the wall seam if the Bowler fold stalls.