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MEMENTO MORI

Strategy

Bowler Witch Slap — TH12

TH12intermediate

Archer Queen walks one side with four Healers while Bowlers and Witches smash the back from the opposite corner. A two-sided TH12 ground triple — the queen walk pulls the air ring off the Bowler line, which is the whole point.

2026-05-15 · Memento Mori

Troops

26 units
  • ×1Archer Queenfunnel
  • ×4Healertank
  • ×10Bowlerprimary
  • ×3Witchprimary
  • ×2Wizardfunnel
  • ×4Wall Breakerfunnel
  • ×2Headhunterhero-killer

Spells & Support

9 spells
  • ×2Heal
  • ×2Rage
  • ×1Freeze
  • ×1Poison
  • ×2Earthquake
  • ×1Haste
  • Siege: Battle Blimp (Heroes + Headhunters)
  • CC: Witch or Headhunter

— Execution —

  1. 01.Pick the queen-walk side first — the Queen needs at least one Air Defense in the first compartment to pull the air ring off the Bowler line.
  2. 02.Wizards on both back corners to clear collectors and shape the funnel; Wall Breakers open the first wall segment on the queen-walk side.
  3. 03.Drop the Archer Queen with all four Healers behind her on the chosen side and walk her into the Air Defense — Barbarian King supports the back-side funnel.
  4. 04.Send Bowlers in two abreast from the opposite corner once the Queen reaches her first Heal; spacing 2 tiles apart so a single Giant Bomb does not collapse the line.
  5. 05.Witches drop behind the Bowler line, spaced 3 tiles apart, so the skeleton waves cascade through the back compartments without overlapping.
  6. 06.Heal × 2 on the Queen across her walk; Rage on the Bowler-Witch back-line when it converges on the Town Hall.
  7. 07.Freeze the Inferno triangle on contact with the Bowler line; Headhunters target the enemy Archer Queen and Grand Warden; Poison defensive CC; Earthquake the wall seam if the Bowler fold stalls.
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