MEMENTO MORI
─ gaming ─

MEMENTO MORI

Strategy

Hybrid — TH14

TH14advanced

Queen Charge funnel sets up a mass Hog Rider wave on the strong side while Miners burrow the backfield. The peak TH14 ground triple — heavy on spell management and queen-walk path discipline, but forgiving once the funnel commits.

2026-05-15 · Memento Mori

Troops

36 units
  • ×1Archer Queenfunnel
  • ×1Royal Championhero-killer
  • ×4Healertank
  • ×14Hog Riderprimary
  • ×10Minercleanup
  • ×2Wizardfunnel
  • ×4Wall Breakerfunnel

Spells & Support

10 spells
  • ×3Heal
  • ×2Rage
  • ×1Jump
  • ×1Poison
  • ×2Earthquake
  • ×1Haste
  • Siege: Battle Blimp (Heroes + Headhunters)
  • CC: Headhunter or Ice Golem

— Execution —

  1. 01.Identify the queen-charge entry side — one Inferno Tower and at least one Air Defense must sit in the first two compartments to make the walk worth it.
  2. 02.Wizards on both corners to clear collectors and shape the funnel; one Wall Breaker pair to open the first wall segment for the Queen.
  3. 03.Drop the Archer Queen with 4 Healers behind her on the strong side, then walk her into the Inferno-Air Defense cluster — Royal Champion follows the Queen to delete the second Inferno on her arc.
  4. 04.Send the Hog Rider wave on the opposite side a beat later in a wide arc so they spread aggro across multiple compartments rather than bunching into a Giant Bomb.
  5. 05.Heal × 2 on the Hog pack as it crosses the first ring; Rage on the centroid push when Hogs and Miners converge on the Town Hall.
  6. 06.Drop Miners after the Hog wave lands so they inherit the cleared sides — they backfill collectors and outlying defenses while Hogs carry the core.
  7. 07.Poison defensive CC and the enemy Royal Champion; Earthquake the Town Hall wall seam if the Hog path stalls; Jump on the inner wall as the Queen walk completes.
Quality is guaranteed. Tomorrow is not.