Hybrid — TH14
TH14advanced
Queen Charge funnel sets up a mass Hog Rider wave on the strong side while Miners burrow the backfield. The peak TH14 ground triple — heavy on spell management and queen-walk path discipline, but forgiving once the funnel commits.
2026-05-15 · Memento Mori
— Troops —
36 units
- ×1Archer Queenfunnel
- ×1Royal Championhero-killer
- ×4Healertank
- ×14Hog Riderprimary
- ×10Minercleanup
- ×2Wizardfunnel
- ×4Wall Breakerfunnel
— Spells & Support —
10 spells
- ×3Heal
- ×2Rage
- ×1Jump
- ×1Poison
- ×2Earthquake
- ×1Haste
- Siege: Battle Blimp (Heroes + Headhunters)
- CC: Headhunter or Ice Golem
— Execution —
- 01.Identify the queen-charge entry side — one Inferno Tower and at least one Air Defense must sit in the first two compartments to make the walk worth it.
- 02.Wizards on both corners to clear collectors and shape the funnel; one Wall Breaker pair to open the first wall segment for the Queen.
- 03.Drop the Archer Queen with 4 Healers behind her on the strong side, then walk her into the Inferno-Air Defense cluster — Royal Champion follows the Queen to delete the second Inferno on her arc.
- 04.Send the Hog Rider wave on the opposite side a beat later in a wide arc so they spread aggro across multiple compartments rather than bunching into a Giant Bomb.
- 05.Heal × 2 on the Hog pack as it crosses the first ring; Rage on the centroid push when Hogs and Miners converge on the Town Hall.
- 06.Drop Miners after the Hog wave lands so they inherit the cleared sides — they backfill collectors and outlying defenses while Hogs carry the core.
- 07.Poison defensive CC and the enemy Royal Champion; Earthquake the Town Hall wall seam if the Hog path stalls; Jump on the inner wall as the Queen walk completes.