Mass Miner — TH10
TH10beginner
Thirty-plus Miners burrow under the perimeter while four Healers keep the line alive in the core. A beginner-friendly TH10 ground triple — Miners ignore walls, which sidesteps most of the base-design tricks that punish ground armies at this tier.
2026-05-15 · Memento Mori
— Troops —
42 units
- ×32Minerprimary
- ×4Healertank
- ×4Wall Breakerfunnel
- ×2Wizardfunnel
— Spells & Support —
9 spells
- ×3Heal
- ×2Rage
- ×1Poison
- ×2Earthquake
- ×1Haste
- Siege: Wall Wrecker (Heroes payload — drops along the Miner perimeter)
- CC: Healer or Witch
— Execution —
- 01.Pick a wide perimeter side — Miners enter best from a long edge, not a corner, so the burrow line covers four-plus defenses on entry.
- 02.Wizards on the back corners to clear collectors and shape the funnel; Wall Breakers open the first wall segment so trailing Miners can follow above-ground if the burrow gets sniped.
- 03.Drop the Miner wave in two abreast across the chosen edge — spacing one tile apart so a single Giant Bomb does not delete three Miners at once.
- 04.Drop the four Healers in pairs behind the Miner line as it crosses the first ring — Healers stay over the burrow line so each Miner gets a heal as it surfaces.
- 05.Barbarian King and Archer Queen drop behind the Healer line to clean the perimeter and follow the Miner wave into the core.
- 06.Heal × 2 on the Miner pack in the core; Rage on the centroid push when the wave converges on the Town Hall.
- 07.Poison defensive CC and the enemy Archer Queen; Earthquake the wall seam at the Town Hall if Inferno Towers strip the line; Haste a Miner wing to clean trailing perimeter.