Super Witch Slap — TH17
TH17advanced
Four Super Witches behind a Headhunter Blimp and a Royal Champion charge — the high-DPS hero-slap entry that punishes anti-3 layouts where heroes carry the defense. Big nuke on the core, surgical on the perimeter.
2026-05-12 · Memento Mori
— Troops —
22 units
- ×4Super Witchprimary
- ×6Headhunterhero-killer
- ×2Ice Golemtank
- ×3Valkyriecleanup
- ×4Wizardfunnel
- ×3Healertank
— Spells & Support —
11 spells
- ×3Rage
- ×2Freeze
- ×2Invisibility
- ×1Jump
- ×1Heal
- ×2Poison
- Siege: Battle Blimp (Headhunter payload)
- CC: Super Witch + Rage Spell
— Execution —
- 01.Wizards on the back corners with one Valkyrie per side to clear collectors and shape a funnel into the core.
- 02.Battle Blimp on the strong side, Invisibility-chained over the wall to drop 6 Headhunters on top of the enemy Archer Queen and Grand Warden.
- 03.Drop the two Ice Golems first, then the Super Witch line in a tight column behind them so the Big Boys spawn into the same compartment.
- 04.Send the Royal Champion through the opposite seam with two Healers — her charge takes the core Monolith or Scattershot the Witches can't reach in time.
- 05.Rage on the Witches as the Big Boys converge; Jump if there's a wall layer between the spawn point and the townhall.
- 06.Freeze the Multi-Inferno or Spell Tower stack as the line crosses; Poison defensive CC on contact.
- 07.Heal the trailing Valkyries through the back ring to clean any compartments the slap missed.