Witch Slap — TH9
TH9beginner
Two Golems split-tank from opposite sides of the strong wall, Witches behind each spawn skeleton chaff that overwhelms the back compartments. The classic TH9 ground triple — slow, methodical, hard to brick when the funnel commits.
2026-05-15 · Memento Mori
— Troops —
18 units
- ×2Golemtank
- ×4Witchprimary
- ×8Wizardfunnel
- ×4Wall Breakerfunnel
— Spells & Support —
7 spells
- ×1Heal
- ×2Rage
- ×1Jump
- ×1Poison
- ×1Earthquake
- ×1Haste
- Siege: No siege at TH9 — Clan Castle troops carry the back-line role
- CC: Witch or Golem
— Execution —
- 01.Pick the strong-side wall — Town Hall position matters less than wall thickness here, since both Golems split-tank from the same wall segment.
- 02.Wizards on both back corners to clear collectors and shape the funnel; Wall Breakers carve the first wall seam so the Golem-Witch line enters in tempo.
- 03.Drop the two Golems together on the strong wall with three tiles between them so they tank for separate Witch lanes — King supports the slower side.
- 04.Witches drop behind each Golem in pairs, spaced 3 tiles apart so the skeleton waves cascade through the back compartments without overlapping.
- 05.Archer Queen drops behind the Witch line on the faster side once the Witches commit — she snipes outlying defenses while the skeleton wave carries the core.
- 06.Heal the slower Witch lane if it falls behind; Rage on the centroid push when the two lanes converge on the Town Hall; second Rage on the back-compartment cleanup.
- 07.Jump on the inner wall as the Golems take it down; Poison defensive CC; Earthquake the wall seam if the Witch line stalls; Haste a Witch wing to fold the trailing edge.