MEMENTO MORI
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MEMENTO MORI

Strategy

Yeti Smash — TH12

TH12intermediate

Yetis unlock at TH12 — this is when the army first becomes viable. Twin Yetis tank from the strong side, Witches feed skeleton chaff, Bowlers fold the back compartments. No Scattershot at TH12, which makes the defense profile noticeably softer than the same comp at TH13.

2026-05-15 · Memento Mori

Troops

23 units
  • ×4Yetitank
  • ×3Witchprimary
  • ×8Bowlerprimary
  • ×2Wizardfunnel
  • ×4Wall Breakerfunnel
  • ×2Headhunterhero-killer

Spells & Support

9 spells
  • ×2Rage
  • ×2Freeze
  • ×1Heal
  • ×1Poison
  • ×2Earthquake
  • ×1Haste
  • Siege: Stone Slammer (Heroes + Yeti payload)
  • CC: Yeti or Witch

— Execution —

  1. 01.Identify the strong side — Eagle Artillery and the Inferno pair define the Yeti lane; both should fall in the first two compartments after funneling.
  2. 02.Wizards on both back corners to clear collectors and shape the funnel; Wall Breakers carve the first wall seam so the Yeti chain enters in tempo.
  3. 03.Drop the first Yeti behind the funneled corner with Barbarian King in support — the Yetimite spawn on death feeds the next compartment.
  4. 04.Send the second Yeti two seconds behind the first on the same lane so they inherit aggro and pin defensive targeting; Stone Slammer drops along the same arc.
  5. 05.Witches drop in pairs behind the Yeti line, spacing 3 tiles apart so skeleton waves don't overlap; Bowlers feed two abreast at the trailing edge.
  6. 06.Freeze the Inferno pair on contact; Rage on the centroid push when the Yeti chain converges with the Bowler back-line on the Town Hall; Heal the Bowler line if Air Sweepers strip them.
  7. 07.Headhunters target the enemy Archer Queen and Grand Warden; Poison defensive CC; Earthquake the last wall seam if the Bowler fold stalls.
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