Yeti Smash — TH14
TH14intermediate
Twin Yetis tank from the strong side while Witches feed skeleton chaff and Bowlers fold the back compartments. A mid-skill-floor ground triple that handles the TH14 defense profile cleanly when the funnel commits early.
2026-05-15 · Memento Mori
— Troops —
24 units
- ×4Yetitank
- ×4Witchprimary
- ×8Bowlerprimary
- ×2Wizardfunnel
- ×4Wall Breakerfunnel
- ×2Headhunterhero-killer
— Spells & Support —
9 spells
- ×2Rage
- ×3Freeze
- ×2Earthquake
- ×1Poison
- ×1Haste
- Siege: Stone Slammer (Heroes + Yeti payload) — drops behind the Yeti chain on the same lane
- CC: Yeti or Super Witch
— Execution —
- 01.Identify the strong side — Eagle Artillery and Multi-Inferno define the Yeti lane; both should fall in the front two compartments after funneling.
- 02.Wizards on both back corners to clear collectors and shape the funnel; Wall Breakers carve the first wall seam so the Yeti chain enters in tempo.
- 03.Drop the first Yeti behind the funneled corner, Barbarian King + Royal Champion in support — the Yetimite spawn on death feeds the next compartment.
- 04.Send the second Yeti two seconds behind the first on the same lane so they inherit aggro and pin defensive targeting; Stone Slammer drops along the same arc.
- 05.Witches drop in pairs behind the Yeti line, spacing 3 tiles apart so the skeleton waves don't overlap; Bowlers feed two abreast at the trailing edge.
- 06.Freeze the Inferno triangle on contact; Rage on the centroid push when the Yeti chain converges with the Bowler back-line on the Town Hall.
- 07.Headhunters target the enemy Archer Queen as the Yeti chain enters core; Poison defensive CC; Earthquake the last wall seam if the Bowler fold stalls.