Weapons
Every weapon currently tracked. Source-verified against callofduty.com. Click any weapon for full stats and patch context.
Assault Rifle10

MK35 ISR
↑The S3 long-range king. Recently buffed in the April 21 patch — headshot multiplier raised, sprint-to-fire dropped from 253ms to 240ms. Pairs with a sniper to cover 5m to 500m with almost no weakness.

Maddox RFB
→Instant S-tier on S1 release. Battle pass page 6 unlock. Forgiving handling, consistent first-shot, holds up across most engagement ranges.

Voyak KT-3
→S2 assault rifle. Low recoil, easy handling, performs well from mid to long range. Battle pass unlock. The pick when you want predictability over peak DPS.

EGRT-17
→Easy-to-handle long range AR from S2. Slightly slower than Voyak KT-3 but with more reach. Pairs with a close-range SMG for the standard BR loadout.

Peacekeeper MK1
→Launch AR. Sniper-support pick — fast handling for an AR, holds first-shot accuracy at typical sniper-support engagement ranges. Outclassed at pure long range by MK35 ISR.

AK-27
→Launch AR. High damage per shot, slower fire rate. Punishes missed shots more than the MK35 ISR but rewards accuracy with faster TTK at typical engagement ranges.

M15 MOD O
→Launch-roster bullpup AR. Activision describes it as well-rounded in power, accuracy, and handling — that reads accurate in lobbies, no standout strength and no glaring weakness. Solid pick for players who want AR consistency over peak DPS.

MXR-17
→Stat profile pending.

X9 MAVERICK
→Stat profile pending.

DS20 MIRAGE
→Stat profile pending.
SMG10

VST
→Top close-range SMG of S3. Recoil retuned in the April 21 patch but still the default close-range pick. Easy handling and a fast TTK inside 20m.

Razor 9mm
↑Launch SMG. High damage at close range. Slower handling than VST but easier recoil control. The pick when you want to commit to close engagements without recoil-management cost.

Dravec 45
→Launch SMG, level 34 unlock. Low recoil and unusually good range for the class. The mid-range SMG choice for sniper-support builds when VST drops off too fast.

Kogot-7
→S1 SMG. Fast and mobile, harder to control past 12m. The movement-tech weapon — slide-cancel speed and aggressive close-quarters play. High recoil keeps it out of S-tier.

MPC-25
↑Launch SMG, level 55 unlock. Pro-level pick. Became CDL-unrestricted in the April 21 patch — expect competitive ladders to drag the meta toward it as pros adopt.

REV-46
→S2 SMG. Solid all-around — no standout strength, no glaring weakness. Fine if you want to play the class without committing to a meta-defining build.

Carbon 57
↑Launch SMG, level 46 unlock. Buffed in S3 — still climbing the meta as players relearn it. Worth running before it gets the next nerf.

Sturmwolf 45
→S1 SMG. Rounds out the SMG roster — competent at everything, exceptional at nothing. The pick for players who want SMG flexibility without committing to VST or Razor.

RYDEN 45K
→Stat profile pending.

RK-9
→Stat profile pending.
Sniper Rifle5

Strider 300
↑Overtook Hawker HX as the meta sniper after the S3 ADS rework and Fire Time reduction. One-shot headshot at any range. The default sniper for the current Verdansk loadout.

Hawker HX
↓Was the meta sniper before Strider 300 took over in S3. Still viable — same one-shot-headshot capability with slightly different ADS feel. Bolt-action for traditionalists.

VS Recon
↓Launch sniper. Semi-auto with two-shot kill potential. Outclassed by Strider 300 and Hawker HX for pure one-shot work, and by FR-style marksmen for follow-up shots.

SHADOW SK
→Stat profile pending.

XR-3 ION
→Stat profile pending.
LMG3
Marksman Rifle4

Swordfish A1
→S2 marksman rifle. Needs more testing in the current meta — strong on paper, light usage in real lobbies. Worth a serious look before tier placement hardens.

M8A1
→Stat profile pending.

WARDEN 308
→Stat profile pending.

M34 NOVALINE
→Stat profile pending.

















